oseclimate.blogg.se

Ign capitalism ii
Ign capitalism ii











ign capitalism ii

Let the AIs major in retails (and suffer the storms of economic climate changes). So no need to have such wild ambitions since it's cost versus revenue equals how much profits to stay in the game. You can then charge MAXIMUM level of pricing per unit cost. Produce the 'spare parts', and specialise in spare parts of which you have monopoly of resources. Satisfying want is no equal to huge money when you find tastes change and you are left to figure out what to do with the over-capacity. Never seek to produce close to market demand. You can do it by simply dropping a factory with lowest monthly overheads, and deny others acess to them. That means, to win with the limited resources, these are the priorities in the game: 1. Smart businessman will figure out that risk is huge against economic changes (through rental and other revenue variances, eg) that they do not seek to handle everything thinking that they can then sell with a cost lowered. The best, and easiest money is not by going all out to produce from start to end process (Production to retail). It literally means the 'risk' curve must be observed.

ign capitalism ii

Hence, there is a need be careful right from the start. Note1: The objective is to build a system to 'net' money while not having meddling with the adjustments too much. So it makes it solely a game, and not resembly the realities of doing business and financing in real-life.













Ign capitalism ii